We have finished Scene one Shot one and are moving on to one of the hardest scenes in our film: the fight scene. Bianca and Aelma have reached out to Brett and he has given us great feedback on that so we have begun the new iterations. A few shots have been cut and reworked already in premire, so now we are updating our actual MAYA scenes.
We have also collectively decided to put the full animation on hold. What we will have is what Caleb is working on and that is an animation library that will have a run and walk cycle that can be applied to different skeletons and models.
With that said, we I have been working on making a new sky. We discussed how our sky is pretty flat and too stylized. So, I thought about instead if an image plane, we do a video plane. The main thought was the night scene, it is mostly in the sky and the sky is extremely flat. We need twinkling stars and a shining sun. They have impact too and if it's flat, it won't be compelling.
Here are some videos I have been looking at to get an idea of what I can do. I generally think just a video plane will work so I am planning on animating partially in After Affects and partially in Maya. In Maya I have created clouds that have separate contollers to rotate around the scene. These are acting as our main clouds.
Here is my super fast demo. I'm not too happy with it but I do think it can take me somewhere.
Now with the After Affects, I haven't quite started on it but here are a few tutorials that I am looking at:
This process shouldn't take very long to do at all but I am running through my options. The hardest option I have considered is Houdini. Which if I can quickly do, I may. It has an entire weather system that I can be manipualted, the only issue is making it stylized, which I feel would be easier in After Affects.
I have been feeling a bit under the weather so not a lot of progress on my part has been done, however, it hasn't stopped my production!